The core team behind White Night is composed of OSome Studio’s founding trio: Domenico Albani (technical director), Ronan Coiffec (creative director) and Mathieu Fremont (head of production).
The creation of the studio was inspired by the vision of a mature and open-minded videogame in terms of substance and production technics. Once the vision of the game and the working processes have been set, ten or plus freelances gather around the founding core. This technique, inspired by cinematographic and theatrical productions, means freshness and a new energy for the project.
The whole team consists of videogame professionals who met over years of experience, but also of theater, opera and cinema professionals, who help keep our artistic horizon and vision open.
Nurished with literary, cinematographic, theatrical and of course videogame culture, we remain united around one unique objective: to put ourselves at the service of gamers’ experience and propose the games we’ve been dreaming of for many years.
Our technical experience and our creative expertise rely on an efficient home-made engine, the OEngine, specifically developed and optimized for the needs of White Night.
We want this first project to be the flag for OSome’s next productions and for the “savoir-faire” of our team: an ever-evolving technology adapted to our projects, strong artistic directions based on strong gameplays, and a total artistic coherence to offer fun and meaningful games.
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